Poniéndonos al día

El blog sin actualizar durante 5 meses, qué desastre. Tanta red social y tanta frusilería..! en mis tiempos..! la juventú..!

¿Qué ha pasado en estos meses? Para empezar, Shaun the Sheep ya se estrenó en los cines! fantástica peli, me ha encantado.. encantadora, graciosa, divertida.. una delicia visual, y una pequeña maravilla del cine mudo. Aún no puedo poner los cielos que hice para la peli en la galería, pues necesito permiso por escrito, permiso que aún no solicité.. :P

También he hecho varios trabajillos freelance para The Frank Barton Company, como se puede ver en la sección "miscellanea", y la programación de los juegos y actividades de "caminANDO" para la Dirección General de Tráfico.

Sobre todo, he estado trabajando a tiempo completo (en remoto) para Lightbox Entertainment, haciendo Matte Paintings para su nueva película cuyo poster aquí dejo:


(abc.es)

Y por último, y no menos importante, desde hace 3 meses soy papá ! \:D/

Un saludo a los que aún siguen usando lectores RSS! :D

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"Shawn the Sheep the Movie" Official trailer

Ya está disponible el trailer oficial, también, con más nubecillas de un servidor :)

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Atrapa la bandera - Teaser trailer

A medidados de 2013 trabajé en unos matte paintings para el teaser trailer de Captura la Bandera, la nueva película de Enrique Gato realizada en el estudio madrileño Lightbox Entertainment. El trailer al fin se ha hecho público, y en la sección de Movies podréis ver los fondos que hice :)

Desde Septiembre de 2014 estoy trabajando en Lightbox, realizando mattes y algún concept que otro, para esta película que va a ser un bombazo! :)

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Ludum Dare #31 - ORION

One Ludum Dare more, one game more. This time I had the full weekend to do it, and under the contest theme "Entire Game on One Screen" I managed to do this mini spacecraft launch simulator.

Check out ORION in Ludum Dare website

I felt that a good atmosphere was a priority in this one, so I took special care with the graphics and the sound effects, to the detriment of a proper gameplay. This led to a quite simple game, but people seem to love it!, and even Lucas Pope bothered to say something about it.

Tools: Photoshop and CanvasQuery js library.

Discuss and rate Orion in Steam Greenlight

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Zoi

Last month I worked on a game with Jorge Fuentes, which we called Zoi. Starting from his idea about a triangle jumping on blocks coming towards it, we finished the HTML5 game in a week, using the Phaser library.

In the first weeks we had quite a lot of visits and feedback (specially from the north of Africa and Middle East, thanks to being featured in this website) and even ran a contest, daring players to get the furthest they could, recording the playthrough with a camera and uploading it to youtube. The winner won 30€ worth of GOG.com games. Was really fun :D

The fact is that the game was really addictive to many people and we thought it had a lot of potential, so I started to port it to iOS, which I did in another week's time, using Apple's SpriteKit. The game was published for free in the App Store some days later, featuring Game Center scoreboards, achievements and an in-app purchase to remove the ads.

But that is not the end of the story. A couple of weeks later, GameSys contacted us, and after some emails and talks, they bought Zoi, both the actual game and the intellectual property. So that is why you will not find Zoi online or in the App Store now :)

Check out the games section for some Zoi screenshots (game design and art by Jorge, programming by me), and if you search on youtube you can see how the game looked like.

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