Ludum Dare #29 - Beneath the Cave

This weekend another Ludum Dare took place. I was preety busy so I already had discarded to participate, but 6 hours before the deadline (Monday 3am) I had a chance and tried to make something.

This is what I managed to do: Beneath the Cave

Try to go to the end screen, there's a little surprise. I'd love to add more gameplay, like talking with more animals (frog, rabbit, fox..), adding more obstacles, and more adventure game point-and-click type of elements. But well, I guess for 6 hours it was too ambitious, taking into account the time required for bug fixing and other technical stuff.

The bird movements turned out surprisingly convincing, I think :)

If you are registered in Ludum Dare, check the entry page and vote!

Tools: Photoshop and Phaser js library.

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"Shaun the Sheep - The Movie" teaser trailer

It is out today! the teaser trailer for the movie of your favourite sheep, brought from the crazy folks at Aardman.

I had the big honor of being invited to work for them, doing some matte paintings. The movie is due in Spring 2015, and I am sure it will be a delight to watch and a big fun!!

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Kia Optima "4D"

Hace unos meses realicé texturas y matte paintings para el reciente anuncio del nuevo Kia Optima, para Glassworks Barcelona. Han sacado el vídeo recientemente, podéis verlo aquí o pinchando en la imagen.

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ONCE (y van dos)

Este año ayudé otra vez a The Frank Barton Company con unos concepts para el anuncio de la ONCE, para el Sorteo Extraordinario del Día del Padre (hoy!). Podéis ver mi humilde trabajo aquí. Como antes, un placer y un honor trabajar para ellos. Ojalá se vuelva una tradición! :)

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Raymarching distance fields

After long time admiring IQ's work on raymarching (in his website or in ShaderToy), and specially on raymarching distance fields, I've always wanted to try to code one renderer of this kind on my own. I did a couple of basic raytracers in the past, and this technique seems even funnier, so I had to try it eventually.

Thinking of doing something for the current js1k javascript contest, I started a raymarcher in javascript. After some hours, this is what I got:


From top to bottom: basic 'hit test' render, normals render, ray steps render, basic color with haze (fake lighting), and render with basic shading (diffuse+specular+shadows).

Click here to try it. Please give it some time to render (about 9 secs on this Macbook)

View source code for the guts of it, it's fairly simple and short. Of course, the implementation is far of being optimal, good, or even decent. I even doubt it is useful for learning purposes, but maybe can help someone stuck in the first steps of the implementation of a raymarcher with distance fields. I just thought on being pragmatic and simple, didn't give a damn about speed or beauty code.

Very, very fun stuff! even funnier than raytracing, I'd say! :)

Juicy links on the topic (I thoroughly read the 4 first results)

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