Once - Sorteo del Día del Padre

En enero trabajé para The Frank Barton Company haciendo concept art en grises para el anuncio del Sorteo Extraordinario del Día del Padre de la ONCE.

Mi trabajo consistió en ayudar a Frank Barton a continuar todo su trabajo de preproducción previo y acabar de diseñar la ciudad, los edificios y la composición de cámara para los planos del anuncio, en el que una lupa recorre una ciudad hecha en fieltro buscando el ganador del sorteo. Si echáis un ojo a las imágenes de la galería, podréis ver cómo el concept art fue respetado :) Os recomiendo ver el anuncio en vimeo a pantalla completa, el aspecto del fieltro está muy bien conseguido.

Ver galería del proyecto

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Stargate SG-1 matte paintings

Some months ago I did some matte paintings for the cinematic trailer of 'Stargate SG-1: Unleashed' game, to be released this year.

View Stargate gallery

The young Ordino Studios from Andorra did an amazing work in the short time they got for making the trailer. Don't miss it, watch the trailer on youtube.

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Burning snow

Just a 40 min light study, from an amazing view seen in this video.

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Old showreel video

Messing around a hard drive with backups I stumbled upon the showreel I did back in 2004, before my first 'serious' job in a company. It is a bit chaotic, showing a bit of everything but nothing really interesting, without focus. This is a good example of how NOT to do a showreel.

What -I think- still works quite well is the video itself, the rhythm and the feeling it has. I loved this song from David García Díaz, and made all the showreel synchronized with the beats of the music.

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Ludum Dare #25

This past weekend I did a game for the 25th contest of Ludum Dare. The rules are quite strict: you must do all the art, programming and sound in 48 hours.

This is not time enough for creating any serious game, you must squeeze the time and be very focused and efficient to finish something. It was really exhausting, both physical and mentally, but it is a very nice experience to train your 'focusing muscle' and test yourself in such a demanding goal.

It's tricky how to decide how much time to spend in some task, and also difficult is to foresee the cost (in time and effort) of many things, and in many cases the result is very random. I guess it's a matter of experience..

Anyway, here is the result:


The theme of this contest was "You are the Villain", so my idea was taking a typical Shoot'em Up game and make the opposite gameplay: instead of playing the good ship (the blue one) you spawn and command the bad guys to follow a path you draw by making gestures from the top bar.

The most difficult part of course was making the AI of the blue ships, that try to dodge and survive in the mayhem. It didn't end very bad, but I didn't have time to polish the main problem: they are not aware of the limits of the screen, so they try to escape by going outside of it :P.
(For the techies: you can use key o to toggle the AI debug mode.)

Another thing that delayed me was programming everything from scratch, without using any library. This is not what people use to do in this competition (3rd party libraries, frameworks and tools are permitted), and I found myself wasting time reinventing the wheel sometimes.

To create the sounds I used Cfxr, and Otomata for the music (try it, it's funny!). The backgrounds are done with Photoshop, and the ships, bullets and explosions are procedurally created by code. I started painting in Photoshop a ship like this:

..but inmediately realized that I would need too much time for finishing all the 12 ships I'd need for the game (and the big boss!), so I went the procedural way. The ships turned out appealing enough, so the explosions, sparkles and bullets were generated in the same way, and everything ended with a consistent look.

It was a tiring but rewarding experience, very recommended if you have a free weekend and a surplus of energy (or you are in your 20s, which is kind of the same).

...and if you are brave enough, you have the One Game a Month challenge X)

In the Ludum Dare's NONEX entry page you can download the source code.

UPDATE (8 jan 2013):

The results of the competition are available! I placed 43rd, which is really cool, if you have in mind that there were 902 participants. I'm in the top 50 page! ^_^

Special congratulations to deepnight, his game is incredible..

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